Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, August 14, 2018

Blast from the Past: A Bandalore by Any Other Name

I'm off wandering the wilds of Iceland with my DH and will be back next week to report on our travels. In the meanwhile, here's a Blast from the Past about a different type of pastime. See you soon!

It is a truth universally acknowledged that historical research is probably the most fun you can have with your corset on.

I was doing research on Eton in the early nineteenth century a week or so ago, and was on the website Open Library reading a book called “A History of Eton College 1440-1910” by Sir H. C. Maxwell Lyte, and happened to skim over this passage:

Among the minor games popular at Eton at this period and for some time afterwards was that of bandalores. A bandalore was a disc of box-wood, with a deep groove in its outer edge, round which a string was coiled, and the art was to send it flying through the air, unwinding the string as it went, and by giving a jerk at a particular moment to bring the disc back again to the hand, recoiling the string on its return journey. Michael Hicks Beach writing to his mother in his sixteenth year says:— “I have three excellent bandylores and did throw one of them out (which has a string about four feet and a half long), one hundred and fifty-nine times without missing.”

I thought about that for a moment, trying to picture just what this bandalore “game” was...and then it hit me.

It was a yo-yo. They were playing with yo-yos in the late 18th century!

So I did a little more digging...and found this image, from a French fashion plate from 1791, along with the following information: The most common French word for Yo-yo at the time was "Emigrette", but it is called the "Joujou de Normandie" in a caption to a version of this image which was included in Albert Charles Auguste Racinet's Le Costume Historique (1888), a monumental six-volume work on costume (alas, the cheapest set I could find on-line was in the $3000 range!) "Joujou", by the way, means "toy", and has nothing to do with the etymology of the word "yo-yo", which is from a Philippine language...but it's an interesting coincidence, isn't it?

So there you go. Who knew that one of the hot toys for both boys and girls in 1790s Europe was the yo-yo?

Historical research rocks!

Friday, March 16, 2018

Let's Bat That Around


A craze swept 1875 Seattle, a game of skill and stamina dating from ancient times. It was played from the fine houses on the hill to the logging camps in the woods. The game you ask?

Battledore and shuttlecock.

Likely the forerunner of badminton and popular in India and China, battledore and shuttlecock was far simpler. All one needed to play was a small racket made of wood either covered with parchment or strung with gut (the battledore) and a cork stuck with feathers (the shuttlecock). One could play alone, but it was commonly played in pairs.

The idea was to keep the shuttlecock in the air as long as possible, so you needed to take into account the height and reach of your partner and well as your own. You might also consider the wind, which could catch the shuttlecock and send it spinning away. Supposedly the record for number of hits in the nineteenth century was set in Somerset, England, at more than 2,000 times!

Battledore and shuttlecock was a children’s game during Regency England and well into the late 1800s. Jane Austen played the game with her nephews. As I was looking for pictures to accompany this blog, I stumbled across this one dating from the 1700s:


Supposedly, the satirical cartoon makes fun of ladies' fashions with feathers and hooped skirts. I couldn’t help wondering if there was a deeper meaning. Russia and England playing with France, for example?

Even though England embraced badminton beginning in the early 1870s and the game eventually made its way to America, battledore and shuttlecock remained popular on the frontier for some time.

I’ll give you something else that might be popular on the frontier—I’m guest blogging today on Petticoats and Pistols, a blog devoted to romancing the West, yesterday and today. Stop by and say hi. 

Tuesday, December 20, 2016

Fish, Precioussssss...

Ah, holiday customs. At my house, we’ve developed a new one over the last year or two: after exchanging presents and eating Christmas dinner and pulling crackers (we lurrrrve Christmas crackers!) and nibbling at dessert, we usually play a rollicking game of Cards Against Humanity (my 81-year-old mom is a huge fan!)  Although I would dearly love to write a Regency version of CAH some day (imagine the scurrilous things one could come up with to say about Prinny’s personal life!), Regency family games were themselves somewhat less, er, naughty...and also a lot prettier.

Those of you who obsess over details in books (umm, like me) might remember certain references in Pride and Prejudice to family games: “...Lydia talked incessantly of lottery tickets, of the fish she had lost and the fish she had won....”  and in Georgette Heyer’s The Grand Sophy: “...Gertrude...and Amabel...cast themselves upon their brother, with loud professions of delight at seeing him, and rather louder reminders to him of a promise he had made them to play at lottery-tickets the very next time he should spend an evening at home....The card-table had been set up, and Amabel was already counting out the mother-of-pearl fishes on its green-baize cloth.”

(Pause to re-read the hilarious ending of The Grand Sophy.  Ahem.)

No, Lydia was not crowing over winning anchovies. Nor was Amabel handing out minnows, but these handsome little guys. The game was called “lottery tickets,” and was a game of pure chance; utilizing two decks of cards, it was played in rounds, and fish-shaped markers were used for placing bets (sort of), with the winner of each round getting the fish.

Aren’t they lovely? These are of mother-of-pearl (which is darned difficult to photograph well, I’ll have you know!), likely made in China, but they were also made of bone and ivory. Nor were they restricted to just fish shapes (I haven’t been able to discover ‘why fish?’)  Here are several circular ones from my collection—again, Chinese mother-of-pearl, some very elegantly engraved. The wealthy would have theirs custom-carved with their coats of arms or other heraldic devices.

And more, not round. Squares, rectangles, and other shapes are also seen:

I wonder if there's any way to incorporate my fishy collection into our upcoming Cards Against Humanity game on Christmas? Hmm...

While I ponder that question, I hope all NineteenTeen readers will enjoy a splendid upcoming holiday week full of your own happy family traditions, whether they involve fish or not. 


 

Tuesday, October 21, 2014

A Bandalore by Any Other Name

It is a truth universally acknowledged that historical research is probably the most fun you can have with your corset on.

I was doing research on Eton in the early nineteenth century a week or so ago, and was on the website Open Library reading a book called “A History of Eton College 1440-1910” by Sir H. C. Maxwell Lyte, and happened to skim over this passage:

Among the minor games popular at Eton at this period and for some time afterwards was that of bandalores. A bandalore was a disc of box-wood, with a deep groove in its outer edge, round which a string was coiled, and the art was to send it flying through the air, unwinding the string as it went, and by giving a jerk at a particular moment to bring the disc back again to the hand, recoiling the string on its return journey. Michael Hicks Beach writing to his mother in his sixteenth year says:— “I have three excellent bandylores and did throw one of them out (which has a string about four feet and a half long), one hundred and fifty-nine times without missing.”

I thought about that for a moment, trying to picture just what this bandalore “game” was...and then it hit me.

It was a yo-yo. They were playing with yo-yos in the late 18th century!

So I did a little more digging...and found this image, from a French fashion plate from 1791, along with the following information: The most common French word for Yo-yo at the time was "Emigrette", but it is called the "Joujou de Normandie" in a caption to a version of this image which was included in Albert Charles Auguste Racinet's Le Costume Historique (1888), a monumental six-volume work on costume (alas, the cheapest set I could find on-line was in the $3000 range!) "Joujou", by the way, means "toy", and has nothing to do with the etymology of the word "yo-yo", which is from a Philippine language...but it's an interesting coincidence, isn't it?

So there you go. Who knew that one of the hot toys for both boys and girls in 1790s Europe was the yo-yo?

Historical research rocks!

Friday, February 22, 2013

The Consequences of Using Nine Pins All the Time

All right, I admit it. I like the game of Nine Pins, what some of us call Table Skittles. My brother and I had a set when we were young, and we loved the sound of those wooden pins hitting the block. The game dates back to the 1700s, when what was an outdoor or pub game similar to lawn bowling was miniaturized for parlor play. So it’s no surprise that when I need someone to play a parlor game in the book I’m writing, Nine Pins is usually top of my mind. Vaughn and Samantha play a round or two in The Rake’s Redemption, and my widowed hero and his daughter will play a round in my August 2013 book, The Courting Campaign.

But in the book I’m currently writing, which won’t be out until December, I have a whole bunch of people ranging from 20 years of age up to 60 stuck at a country house party with rainy weather outside and feeling a bit at loose ends.  Nine Pins simply wasn’t going to work either logistically or from an interest factor.  So what should I have them do?

We’ve talked about using an electric shock as a party game, but I couldn’t see my fifty-year old marchioness unbending for such a display.  There were rhyming games, but one of my younger gentlemen was much too likely to get carried away, and then bluestocking in the group would have to take him to task. 

The game, however, that I thought would cause the most laughter, and the most havoc between the hero (the poor fellow who tumbled into the Blue John cavern) and heroine, was Consequences.

In Consequences, players take turns answering a series of questions, one question per player, and each player has no knowledge of what the others have written.  Questions involved the name and characteristic of a lady, the name and characteristic of a gentleman, how they met, what they wore, what they said, and what the consequences were.  You can imagine the results:

Wobbly Bill met skinny Alice at an ice cream parlor.  He was wearing a footman’s livery, and she was wearing an ostrich plumed hat.  He said “I have an itch under my right elbow,” and she said, “Does this outfit make me look fat?” The consequences were that they both called before the magistrate.

Ahem.

Now, I wasn’t sure how to keep previous words from you in a blog post, but I thought perhaps we might play, if you’re willing, and see how very silly we can get.  So, I’ll start:  “Pock-marked Charles met . . .”

Friday, October 14, 2011

Shocking, Isn't It?

I am not a party game kind of gal. It never even dawns on me to break out the cards when friends come over for dinner. But in the nineteenth century, as we’ve discussed, young ladies and gentlemen delighted in finding new games to play, whether with card games, guessing games like twenty-questions, or acting games like charades. Something we often take for granted today, however, was first popularized as a parlor game.

Electricity.

The science of electricity had been growing steadily since the 1600s, and the 1700s has seen advances in understanding how nerves use electricity to transmit instructions to the muscles and the first true battery to store electrical energy. But as the 1800s began, many people were still puzzled by the possible uses of electricity outside either a scientific experiment or something to do to amaze and entertain your friends.


The 1807 Practical Electricity and Galvanism by Jonathan Cuthbert, for example, laid out a series of experiments for understanding the science as well as having some fun. Some experiments were educational, such as creating a prime conductor out of household materials. Others were amusing, such as setting up a current to ring a set of bells. One I found, in an innocent-sounding book from 1831, Endless Amusement, was downright disturbing, explaining how to kill an animal for “fun” by electrocuting it. [Insert shudder.]

But one of the experiments, found in books about amusements dating from 1807 to 1889, was designed to be titilating. It was called the “electrical kiss.” In that game, a lady used an electrical conductor to give herself a charge (perhaps by using a static generator like the one here), then challenged a gentleman that he could not kiss her. The gentleman would approach and incline his head, the lady would be careful not to let their clothes touch, and a spark would fly from her lips to his, forcing him back before he could actually kiss her. (And the very concept sparked a few ideas for scenes between characters, let me tell you!)

Shocking, eh?

Friday, December 12, 2008

Game for Some Christmas Fun?

The young ladies and gentlemen of the nineteenth century were! Christmas Eve in particular seems to have been a big time for games. American author Washington Irving, who traveled to England early in the century, mentions games with intriguing names like hoodman blind, shoe the wild mare, hot cockles, steal the white loaf, bob apple, and snapdragon.

I originally researched snapdragon for my book, The Twelve Days of Christmas, which is now out as an electronic reprint titled My True Love Gave to Me (Regency Reads). Snapdragon today would just not be allowed! The objective was to seize raisins from flaming brandy. I can’t imagine too many parents letting teenagers play with fire, or alcohol!

To play the game, you put raisins into a large, shallow bowl, poured brandy over them, and ignited them. Then you extinguished all the lights except the fire in the fireplace and the blaze from the bowl and each person took a turn at reaching through the flames to grab as many raisins as possible. You took your turn after each verse of the accompanying song:

“Here he comes with flaming bowl,
Don’t be mean to take his toll.
Snip! Snap! Dragon!
Take care you don’t take too much
Be not greedy in your clutch.
Snip! Snap! Dragon!
With his blue and lapping tongue
Many of you will be stung.
Snip! Snap! Dragon!
For he snaps at all that comes
Snatching at his feast of plums.
Snip! Snap! Dragon!
But Old Christmas makes him come
Though he looks so fee! Fa! Fum!
Snip! Snap! Dragon!
Don’t ‘ee fear him, be but bold.
Out he goes, his flames are cold.
Snip! Snap! Dragon!

Games and merriment like this often lasted until midnight, when bells would call the faithful to Christmas services. Be sure to come back next week, when we’re going to play some games to celebrate the birthday of a very special lady and let you win something much nicer than flaming raisins.